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Old Jan 13, 2008, 12:41 PM // 12:41   #61
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Quote:
Originally Posted by NeHoMaR
Economy solution for every exploit: Customization for everything.

I mean, if someone exploit and get a tormented weapon, it will be custom, cannot sell. The same with everything, gems, and most of drops. That way exploiting won't destroy economy at all, just make someone look good, the exploiter ONLY.
Then whats the point of buying a armbrace in the first place if people get free torment weapons through exploits?
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Old Jan 13, 2008, 01:35 PM // 13:35   #62
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Quote:
Originally Posted by NeHoMaR
Economy solution for every exploit: Customization for everything.

I mean, if someone exploit and get a tormented weapon, it will be custom, cannot sell. The same with everything, gems, and most of drops. That way exploiting won't destroy economy at all, just make someone look good, the exploiter ONLY.
With the random loot distribution system?
Let's not.
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Old Jan 13, 2008, 01:39 PM // 13:39   #63
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Poster by Gregslot:
And arent tormented weapons ugly as the devil turned upside down? Why bother with them? You cant really add the to the HoM so where is the point of getting it?


I hate this veiw...what would you do if HOM was never made? the point in the weapons is for if you want them. The point in playing the game is for fun
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Old Jan 13, 2008, 08:30 PM // 20:30   #64
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Quote:
Originally Posted by volsung
ahhhhhhh haaaaaa, i know i make a new item[polar bear] & only release a very small number [under10 i believe], then track who buys them & trades them & what for on the data base, save lots time checking everyones account!

makes you think huh lol
Not really; as noted in my first post, just because someone has 1500 armbraces doesn't mean they cheat. One could argue that they're dealing in counterfeit merchandise, but ANet tacitly legitimized those armbraces by not removing them.

Banning people for being rich turns efforts to protect the integrity of the in-game economy into a witch hunt.

Quote:
Originally Posted by NeHoMaR
Economy solution for every exploit: Customization for everything.
Off the mark, but not totally. Random loot system means that people wish to trade, true. But there exists a way to "customize everything" - tie the availability of item skins, armor skins, minipets, etc. to accomplishments in-game and not tell anyone what they have to do to get the items in question. This keeps people playing (and doing different stuff) and also necessitates community interaction (ie: exchange of information over how you get what).

Suppose you could only get a mini Ghostly by winning 20 straight matches in the Hall of Heroes. Suppose you could only get a mini Rollerbeetle by breaking 480k in rollerbeetle. Such minis would still be super-rare but also non-negotiable - upshot is people enjoy utility from possessing the ultra-rare item, and will therefore play in order to chase after it. They would also be entirely merit-based; you'd never be able to run up to someone displaying a mini Ghostly and call the player an eBaying nublet.

Also, you can manipulate this system in two ways to keep things interesting:
1) have items that are available for breadth of accomplishments (certain tiers in all forms of PvP; for accomplishments in PvP *and* PvE, etc.)
2) obviously, make some things comparatively easy to get and some harder to get. Tie some items to the speed with which someone accomplishes missions, henching all of the missions, etc. The list of possibilities and combinations would be huge, and only limited by the ingenuity of the designers.

Being able to distinguish at a glance who is experienced and who is not would be quite nice; the rank system in HA was originally intended to do this, but of course as time passes the meaning of attaining any given rank decreases. This method would provide both incentive to play (and play BETTER), both of which would result in benefits.

It would also exacerbate elitism to a certain extent, but as that's already a problem I fail to see how this is a severe drawback.

ANet seems to have caught on to this with the Bonus Mission Pack; I hope they carry this method out to its logical conclusion as they design GW2.
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